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Cunning Card Miracles Book by Jerry Mentzer

$20.00
  • 28 Card Tricks You Can Perform with Very little Skill!
  • Strong Card Effects! Easy Methods!
  • Perfect bound, 76 pages, size 5 1/2 by 8 1/2 inches

Cunning Card Miracles Book

by Jerry Mentzer

Strong Effects! Easy Methods!

Twenty-eight startling card tricks that can be performed with very little card handling ability.

Most of the effects require no secret sleights or moves whatsoever, and the two or three that do require something special require skills that are very basic to card magic and are likely known to any reader. Cunning Card Miracles is a collection of tricks, some of them new and some of them which have been published previously in various books and magazines, some of which are long out of print. Intended primarily for readers relatively new to card magic, the unique flavor of the tricks is that they are so easy to do but produce extremely strong effects! Experienced cardicians are also likely to find several things they missed in the past! 

Contents Include:

Jerry's Comments regarding "self-working" card tricks

Chapter One: Magic with Key Cards

  1. Think Stop: Card selected, returned, and deck shuffled. Deck spread face up. Spectator moves finger along, thinking "stop" when over selection (though not stopping). The performer reveals a card. Includes Classic Force "out"
  2. Mental Vision (Glenn Gravatt): Four cards are selected and returned to the deck. The performer is able to discern all 4 cards. (key card)
  3. Behind the Back Key - Idea for use of a bottom key card. 
  4. Two Selections: Two cards selected, one returned to face up deck, others returned to face down deck. Cards wind up on top of the deck together.
  5. Out On Location (Al Baker): Card is selected and returned to the deck, magician looks through cards, removes a packet, and asks card to be named. The card is immediately shown in a packet.
  6. Elimination Prediction (Randy Tanner): As spectator shuffles cards, the performer writes prediction. Cards are dealt and eliminated until the remaining card is the prediction
  7. Another Lie Detector: Spectator selects card and returns it. The spectator deals cards and names them, lying when he reaches his card. The magician detects the lie.
  8. Two Keys: use of two keys allows the spectator to perform the final shuffle. Includes good Ed Marlo idea of determining one of two choices made

Chapter Two: Miscellaneous Tricks

  1. The Magic Thrust (Ted Annemann): Card is selected and returned. The second spectator selects a card, it is placed face-up on top. The deck is placed behind the back of the spectator, who takes the top card and places it in the middle. The selected card is found next to the face-up card.
  2. U Find Your Card (Lu Brent): Deck split into two halves. The spectator selects a card from his half and puts it on top. Halves are joined. The spectator placed the deck behind the back, places top card to the bottom, turns the second card over and puts it in the middle. Face up card is found next to the selected card.
  3. It Takes a Year: a counting revelation with 4 Ace climax
  4. Five Card Mental Force (Dai Vernon): True magic, when it works! One card of 5 is "forced"
  5. Get Thee Behind Me, Satan
  6. A Moving Revelation: mathematical revelation using a stacked deck
  7. Move A Card (Moris Seidenstein): a one way backs idea

Chapter Three: Hummers (Bob Hummer)

  1. Basic Hummer: Bottom card of 4 card packet becomes the only reversed card
  2. Beyond Hummer (Persi Diaconis):
  3. Hummer Odd Back (Tom Craven): Nice variation where the backs ends up different as well. Includes clean-up.
  4. Hummer Clean-Up: A Tom Craven variation.
  5. Canning's Baby Hummer: A 6 card variation

Chapter Four: Features

  1. Spectator Finds Your Card: Performer selects a card, spectator deals 2 piles, top two cards correctly predict value & suit.
  2. Pairs (Ted Gillam): Uses Glide & Stack. Pairs are dealt. Only those pairs made by the spectator match.
  3. Master Poker Deal: Three poker deals, spectator always loses
  4. High Card Poker Deal (Nick Trost): Spectator cuts & shuffles the deck, yet performer deals 5 pat poker hands (stack)
  5. Improved Marvelous Prediction (Charles Jordan): Deck stack allows two cards to be revealed.
  6. Miraskill (Stewart James): Deck dealt in pairs. Two reds go to a spectator, two blacks to the magician, mixed pairs are discarded. When done, a prediction is read: spectator's pile will have 4 more cards than magician's". The effect is repeated, prediction now states that both will have the same.

Chapter 5: Stunners

  1. Four-Way Coincidence (John Murray): Impromptu speller, where spectator finds the three matches to his selection.
  2. Deck Memorization (Mike Boden). Uses stack and Gilbreath Principle. One-half deck dealt out, performer correctly "reads" reds & blacks.

Details;  Cunning Card Miracles - "Most require no card sleights at all"
©1999 Jerry Mentzer. 
Perfect bound, 5.5x8.5", 76 pages

Order Cunning Card Miracles today!

SKILL LEVEL- Basic

A Magic Methods Publication

Media Type Shipped Product

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